An iOS app for college transit, currently available for Chapman University. View routes, shuttle locations, and estimated arrival times in a sleek, easy-to-use interface. I built this app to address a gap in user experience, and this is just the beginning, with support for parking data and more to come in the future.
https://www.linkedin.com/feed/update/urn:li:activity:7274629268624551936/?trk=public_post_embed_embed-inbug
A game about not waking up a hungover corgi named Sandie. Gather 2-4 people, roll to determine order, and take turns to pet Sandie. Don’t wake her up…or else.
I worked on gameplay programming in Unity, and collaborated with Nicole Citardi, Veronica Lan, and Daniel Ahn to coordinate UI development, artwork integration, and version control. There were so many moving parts, and I really aimed to get as much input for the gameplay design as I could from the team.
A lightweight content management system (CMS) designed to build class websites. I designed it to be a self-hosted alternative for popular apps like Notion, while offering additional features tailored to support schoolwork.
I designed an entity-relationship diagram, MySQL database schema, and HTML/CSS high-fidelity prototype to support the project and show to professors. I then built a lightweight full-stack application using Python, Flask, and MySQL.
A mobile app designed to make carpooling easier for college students. Find carpools based on time and location, and get rewarded for helping to reduce CO2 emissions. I worked with Jazmine Stanek and Isabelle Woo to create the UI/UX design using Figma and FigJam, in a period of 24 hours for FullyBeyond 2024.
The project reached the finalist judging stage.